Citing the approach Arkane Studios took with Dishonored’s combat, Schwarzer said, “something we focused on very early in development was making sure that your attack would always go hand-in-hand with movement.” In addition, the combat will be fluid and fast, and in spite of the supernatural elements, Hardsuit Labs is focused on realism. This power imbalance was important to get right because the prequel often stockpiled enemies who would inevitably overwhelm the player.
Humans are small fry, and will be easily disposed of. Revolving around the concept that “you are the weapon” as a preternaturally powerful creature, Paradox Interactive senior producer Florian Schwarzer explained how the project will achieve this. Developer Hardsuit Labs and publisher Paradox Interactive are breathing new life into the next game, and will avoid the pitfalls of the previous title. The writing, world-building, and characterisation charmed its players, but critically, the combat left a sour taste in their mouths. Vampire: The Masquerade – Bloodlines was good. Vampire: The Masquerade – Bloodlines 2 will use fluid combat mechanics that hope to marry the legacy of Bloodlines with the expectations of modern gaming conventions (via Gamasutra).